Impressions that turn into installs
They try before they buy, so the ones who convert already like it.
Impression-to-install rate
1×
Other formats
0×
Playable
Liftoff, game apps outside the top spenders
Our agents turn your game's art into playables for every network, then report installs per variant every day. The first one is free.
Free the brain
Made in Make It Playable · AppLovin
A demo of the Make It Playable studio: a prompt goes in, the agent writes a brief, builds and tests the playable, and hands back a file to download.
Real exported files, running live. Hover a card to play it.
Don't show it. Let them play it. More installs and better retention, for apps and products alike.
They try before they buy, so the ones who convert already like it.
Impression-to-install rate
1×
Other formats
0×
Playable
Liftoff, game apps outside the top spenders
A player who has already beaten a level knows what they signed up for.
Players still playing, day 0 to day 7
+20–30% on day 7
Curve shape illustrative; the day-7 gap is Benly's, for games on TikTok
The score tracks how well a format drives downloads and revenue, and playables set a record.
A playable performance score of 191 in 2025, up 16% on 20243
AppAgent ↗Playable performance score
≈165
2024
0
2025
+16% · a record
AppAgent; 2024 worked back from the 16% rise
Shops can now optimise for purchases, not installs. Let shoppers try before they buy.
In July 2026 AppLovin opened its ad platform to every business, online shops included4
Common Thread ↗Streetwear · AppLovin
The old way
With Make It Playable
Agency cost and turnaround from AppAgent3.
Three agents make every playable: one builds it, one makes it look like you, one tells you if it's working. No kick-off call, no sprint, no “circling back”.
Developer
Turns your sentence into a working HTML5 ad before your coffee's cold. Has opinions about MRAID.
Art Director
Lifts your palette, logo and vibe straight off your site. Has never once said “make the logo bigger”.
Performance
Reads your campaign numbers and tells you, kindly, which ad is quietly eating your budget.
Your first playable is free to plan, build and play. To download it for a network, pick a plan (under $20 an ad, and that first one is on us) or buy just that ad. Not for you? Cancel within 14 days for a full refund.
One ad at a time. No subscription.
1 new ad · $15 per ad
Sale ends 7 November
Buy 1 adOn Starter, an ad is $9.80, 35% less.
For testing playables on one network.
5 new ads a month · $9.80 per ad
Start with StarterFirst playable free14-day money-back
For teams running playables every month.
30 new ads a month · $8.30 per ad
Start with StudioFirst playable free14-day money-back
For agencies with many clients or titles.
100 new ads a month · $6.99 per ad
Start with AgencyFirst playable free14-day money-back
Full pricing, yearly billing and credit packs →
Prices exclude sales tax and VAT, which is added at checkout where it applies.
Everything you need to know about shipping a playable ad.
Your first playable is free: the plan, the build and phone testing. Pick a plan to download it for your network, and that first ad is on us.